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Re: RFS: 0ad



On Fri, Apr 8, 2011 at 6:32 PM, Vincent Cheng <vincentc1208@gmail.com> wrote:

> Similar to why 0 A.D. needs libenet 1.2; Philip explained earlier that 0
> A.D. needs a specific version of Spidermonkey (1.8.5) in order to maintain
> compatibility, since it uses advanced Spidermonkey features and users with
> different versions of Spidermonkey may run into issues in multiplayer games
> (as an

as an ?

> Just wanted some clarification; if upstream chooses not to implement a build
> system where fonts are converted into glyphs/bitmaps during the build, and
> instead stick with pre-rendered glyphs in the source package, it would be ok
> to simply strip out the fonts, and not have to package them separately as
> you suggested in an earlier mail?

No, since the fonts are the source code for those images and we have DFSG #2.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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