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Re: RFS: quakespasm (2nd try)



On Mon, Apr 04, 2011 at 11:38:51AM +0100, Simon McVittie wrote:
> game-data-packager support for idQ1 (shareware or retail) would be great
> to have, too.

I'd like to provide that.  I think I have an experimental branch locally that
works for my version 1.00 quake commercial data, afaik the shareware blob was
compressed and split in a similar fashion (I'll push it tonight)

One thing I haven't sussed is patching.  I think it is strongly recommended
to be patched up to version 1.20, at least for commercial data, and I'm not
aware of a non-interactive F/OSS way of interpreting the patches.  (you can
manually run them in dosbox).

> (Note that if Free data *exists*, that's generally considered to be enough to
> put the engine in main, even if we don't package the Free data yet.)

There was, at one point, "Open Quartz" -- massively incomplete, but I think
sufficient to run the binary, at least (if not much of a game)

http://sourceforge.net/projects/openquartz/

I recall hearing of an attempt to revitalize this but I've no idea how far
it got.

> Is http://sourceforge.net/projects/openquartz/ complete enough to be used as
> an equivalent of OpenArena?

Oh I see you know of it :-)

> How does this engine compare with darkplaces (RFP, #319599)? Are we going to
> want an "any dataset with any engine" arrangement with a mini-policy, like
> Jon has set up for Doom?

Subject to constraints on people's time and motivation to work on it, I *think*
(as far as I understand the tech) that this would be desirable.

(I would then consider reworking the doom packaging guidelines into "game
packaging guidelines", and packaging it. I don't think it is worth having
a sub-policy, but what do others think?)

> Note that we already have Nexuiz, which I believe uses a modified darkplaces
> engine - I'm not sure whether it's a fork (like Tremulous is a fork of Q3),
> or close enough to share an engine (like OA and Q3).

I recall reading in a bug report that nexuiz as packaged essentially bundles
darkplaces. I had initially assumed they had made local modifications to the
engine.


-- 
Jon Dowland


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