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Re: Bug#615090: ITP: quakespasm -- an engine for iD software's Quake



On Mon, Feb 28, 2011 at 05:15:28PM +0000, Jon Dowland wrote:
> [ mft set to -games ]
> 
> On Fri, Feb 25, 2011 at 04:59:58PM +0000, David Banks wrote:
> > Owner: David Banks <amoebae@gmail.com>
> > 
> > * Package name    : quakespasm
> 
> Fantastic, I look forward to seeing this!
> 
> Would you consider joining the Debian Games Team[1] and co-maintaining
> quakespasm as part of this team?
> 
> This should not require any more work for you than maintaining it yourself, and
> in some cases should save you time (as other team members may fix minor issues,
> handle policy changes, new lintian test failures etc. themselves).
> 
> The advantage of maintaining this as part of the games team is it will make
> coordinating all packages in the quake (1) eco-system a lot easier.  At the
> moment, there are hardly any (perhaps none?) but  it is the hope of some
> (including myself) that we can have a nice collection of engines, game data,
> editors and tools together in Debian.  I have been working towards this with
> Doom, and others have put effort into achieving this with Quake 3, rott, Wolf
> 3D, etc.
> 
> Related: It would be nice to have game-data-packager support for Quake.  From
> the top of my head I can't recall if the data on the official CD-ROM was
> compressed with a proprietary method or not (Doom was, DEICE of some sort).

I had a quick play around, and might start gdp support with
something like the attached shell script.

Attachment: unpack.sh
Description: Bourne shell script


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