On Mon, Feb 28, 2011 at 05:15:28PM +0000, Jon Dowland wrote: > [ mft set to -games ] > > On Fri, Feb 25, 2011 at 04:59:58PM +0000, David Banks wrote: > > Owner: David Banks <amoebae@gmail.com> > > > > * Package name : quakespasm > > Fantastic, I look forward to seeing this! > > Would you consider joining the Debian Games Team[1] and co-maintaining > quakespasm as part of this team? > > This should not require any more work for you than maintaining it yourself, and > in some cases should save you time (as other team members may fix minor issues, > handle policy changes, new lintian test failures etc. themselves). > > The advantage of maintaining this as part of the games team is it will make > coordinating all packages in the quake (1) eco-system a lot easier. At the > moment, there are hardly any (perhaps none?) but it is the hope of some > (including myself) that we can have a nice collection of engines, game data, > editors and tools together in Debian. I have been working towards this with > Doom, and others have put effort into achieving this with Quake 3, rott, Wolf > 3D, etc. > > Related: It would be nice to have game-data-packager support for Quake. From > the top of my head I can't recall if the data on the official CD-ROM was > compressed with a proprietary method or not (Doom was, DEICE of some sort). I had a quick play around, and might start gdp support with something like the attached shell script.
Attachment:
unpack.sh
Description: Bourne shell script