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Re: Bug#615090: ITP: quakespasm -- an engine for iD software's Quake



[ mft set to -games ]

On Fri, Feb 25, 2011 at 04:59:58PM +0000, David Banks wrote:
> Owner: David Banks <amoebae@gmail.com>
> 
> * Package name    : quakespasm

Fantastic, I look forward to seeing this!

Would you consider joining the Debian Games Team[1] and co-maintaining
quakespasm as part of this team?

This should not require any more work for you than maintaining it yourself, and
in some cases should save you time (as other team members may fix minor issues,
handle policy changes, new lintian test failures etc. themselves).

The advantage of maintaining this as part of the games team is it will make
coordinating all packages in the quake (1) eco-system a lot easier.  At the
moment, there are hardly any (perhaps none?) but  it is the hope of some
(including myself) that we can have a nice collection of engines, game data,
editors and tools together in Debian.  I have been working towards this with
Doom, and others have put effort into achieving this with Quake 3, rott, Wolf
3D, etc.

Related: It would be nice to have game-data-packager support for Quake.  From
the top of my head I can't recall if the data on the official CD-ROM was
compressed with a proprietary method or not (Doom was, DEICE of some sort).
Also, we might be able to put the shareware data in non-free, although there is
a curious statement from John Carmack[2] about the status of Quake.

[1] http://wiki.debian.org/Games/Development
[2] http://packages.debian.org/changelogs/pool/non-free/d/doom-wad-shareware/current/copyright

-- 
Jon Dowland


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