Hello folks,
I am the author of Pang Zero. I will see if I can release a new
version "soon"; thanks for the heads up. I have another game based
on SDL_perl called Vacuum Magic (http://apocalypse.rulez.org/
vacuum), which is a lot more complex than Pang Zero and uses OpenGL.
I'll try to port that one as well.
Best regards,
UPi.
Kartik Thakore wrote:
Hello folks,
I am the maintainer for SDL_perl (http://search.cpan.org/~kthakore/
<http://search.cpan.org/%7Ekthakore/>) and over the past few months
we have rewritten the SDL_perl API. We have lots of fixes and new
improvements.( http://www.cpantesters.org/show/SDL.html#SDL-2.511).
The new APi has more docs, and developers working on it. It is a
massive improvement and needs to be updated on Debian.
In an attempt to release SDL_perl on Debian, we have also ported
frozen-bubble to the new API. (http://github.com/kthakore/frozen-bubble
) , Which is now a beta on the official frozen bubble site (http://www.frozen-bubble.org/downloads/
).
The only other package in Debian that depends on SDL_perl is
pangzero. We have started to port it too (http://github.com/kthakore/pangzero
). But because the project seems dead upstream (https://sourceforge.net/projects/pangzero/
) I am having a hard time finding space in my schedule for it. We
need help porting this. I will be around to answer any questions
for the folks. Also the #sdl channel has many people who have help
migrate frozen-bubble on there.
Nevertheless this email is an attempt to get the process started to
get SDL_perl 2.5* onto Debian and Ubuntu as we have many games we
want to release with the new API.
Regards,
Kartik Thakore