Hello folks,
I am the author of Pang Zero. I will see if I can release a new  
version "soon"; thanks for the heads up. I have another game based  
on SDL_perl called Vacuum Magic (http://apocalypse.rulez.org/ 
vacuum), which is a lot more complex than Pang Zero and uses OpenGL.  
I'll try to port that one as well.
Best regards,
UPi.
Kartik Thakore wrote:
Hello folks,
I am the maintainer for SDL_perl (http://search.cpan.org/~kthakore/  
<http://search.cpan.org/%7Ekthakore/>) and over the past few months  
we have rewritten the SDL_perl API. We have lots of fixes and new  
improvements.( http://www.cpantesters.org/show/SDL.html#SDL-2.511).  
The new APi has more docs, and developers working on it. It is a  
massive improvement and needs to be updated on Debian.
In an attempt to release SDL_perl on Debian, we have also ported  
frozen-bubble to the new API. (http://github.com/kthakore/frozen-bubble 
) , Which is now a beta on the official frozen bubble site (http://www.frozen-bubble.org/downloads/ 
).
The only other package in Debian that depends on SDL_perl is  
pangzero. We have started to port it too (http://github.com/kthakore/pangzero 
). But because the project seems dead upstream (https://sourceforge.net/projects/pangzero/ 
) I am having a hard time finding space in my schedule for it. We  
need help porting this. I will be around to answer any questions  
for the folks. Also the #sdl channel has many people who have help  
migrate frozen-bubble on there.
Nevertheless this email is an attempt to get the process started to  
get SDL_perl 2.5* onto Debian and Ubuntu  as we have many games we  
want to release with the new API.
Regards,
Kartik Thakore