Hello, let me pose a half-way general question. It is a fairly common viewpoint, that the packaging of software for Debian GNU/Linux should be very restrictive in altering the original upstream source code. Now, Nettoe has been untouched since 2001. Using either of its built in, so called AI-modes, Nettoe plays deter- ministically identical every time, making these modes boring after having played four rounds. However, by a straighforward modification, using references to the nine positions on the 3x3-grid, it is easy to randomize the board, using only three generators from the symmetry group for the board, to let the untouched hard coded "intelligence" of Nettoe work on a randomly chosen internal view of the board. The view being fixed for the duration of one game. The eight possible different views indeed do restore the expected play variation as displayed by the computer controlled player, thus very much improving these modes of play. I have built a new deb-package using this code, and the machine is not repeating itself anymore. But, would such a code change be accepted by the Debian Games Team for release in a binary backage? I did implement it with Quilt, so it is elementary to activate or deactivate its build inclusion in the source package. Kind regards, Mats Erik Andersson
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