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Re: Sorting out the Quake2 situation

Paul Wise wrote:

> I would ask how many versions of the Quake II engine code are there
> and how can we reduce that to one? Same applies to Quake III, but I
> think there are way more versions of that.

What do you mean by "reduce to one"?  Are you suggesting to merge several 
engines, starting a new engine fork of our own?  Or are you merely 
suggesting that we pick one of the existing engines and maybe apply a 
patch or two to bring in essential functionality from another engine?


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