Paul Wise wrote: > I would ask how many versions of the Quake II engine code are there > and how can we reduce that to one? Same applies to Quake III, but I > think there are way more versions of that. What do you mean by "reduce to one"? Are you suggesting to merge several engines, starting a new engine fork of our own? Or are you merely suggesting that we pick one of the existing engines and maybe apply a patch or two to bring in essential functionality from another engine? -Julian
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