Re: Optimizing arch-independent game data (png, for example)
On Tue, May 13, 2008 at 4:09 PM, Miriam Ruiz <email@example.com> wrote:
> 2008/5/13 Gonéri Le Bouder <firstname.lastname@example.org>:
> > Can we imagine a debhelper script for that like dh_pngcompress?
> In fact, maybe it would be a good idea to think more globally and do a
> dh_grxcompress or something like that, maybe we could think about
> expanding it to handle jpegs too sometime?
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