Re: Optimizing arch-independent game data (png, for example)
2008/5/13 Gonéri Le Bouder <goneri@rulezlan.org>:
>
> On Tue, May 13, 2008 at 03:45:48PM +0200, Miriam Ruiz wrote:
> > 2008/5/13 Jens Seidel <jensseidel@users.sf.net>:
> >
> > > Ah, you want to compress is during package build, not in upstream
> > > source? I think it should be done from upstream as a few bytes saved is
> > > not a good reason to delay a package build. But it is very effective for
> > > a package why not, depends on the requires time and the costs ...
> >
> > Yup. It should be conceptually an equivalent to strip, but for arch
> > indep data. It shouldn't be mandatory to repackage upstream source, we
> > all know the benefits of keeping upstream source as untouched as
> > possible.
> >
> > I think the proper place to do so would be in debian/rules. The only
> > downside effect I see it that it will be more costly to build the
> > package, but then again, it would only be once for all the
> > architectures, and it will usually be really done by the uploader, as
> > I don't think any autobuilder will need to remake it ever again.
>
> Can we imagine a debhelper script for that like dh_pngcompress?
Maybe Joey can tell us if/how it would be possible?
In fact, maybe it would be a good idea to think more globally and do a
dh_grxcompress or something like that, maybe we could think about
expanding it to handle jpegs too sometime?
Miry
PS: CCing Joey Hess
( thread starts in
http://lists.debian.org/debian-devel-games/2008/05/msg00078.html )
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