Re: Lost Labyrinth
Miriam Ruiz wrote:
2008/5/12 Vincent Bernat <firstname.lastname@example.org>:
OoO En ce début d'après-midi nuageux du lundi 12 mai 2008, vers 14:46,
>> I am new to this list so I first want to say hello to everybody.
>> Since a few days we can compile our game Lost Labyrinth with a free compiler.
>> So the whole game is open source now.
>> It is written in purebasic which is commercial. But the new compiler
>> translates it to c++ and creates an executable.
>> I would like to know if somebody here would like to maintain it.
>> Create a deb for it (I already have a script that creates a deb for the
>> version with the old compiler) and maintain it for debian.
>> Maybe this would be a nice addition for the games sector of debian?
It would be really nice to have it in Debian, but I wonder if it would
have to go to contrib. Even though it can be exported to C++, the
source code (as in "the preferred format for modification") will still
be purepasic, wouldn't it?
Does the generated C++ code depend on some non-free libraries?
Actually I just checked this out after seeing the previous mail in this thread,
and it seems that lost labyrinth now is 100% free software in lostlaby's svn
there now is a module called elice, which is a Free purebasic -> c++ compiler:
It's currently geared to compiling lostlaby, so I'm thinking about just
bundling it with the lostlaby purebasic sources and building a Fedora package
that way, either way this is definitely good news!
I've just compiled lostlaby with this using 100% free software from .pb files
to an 64 bit elf binary.