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Re: free game engines, non-distributable game data and how to ship them



On Sun, Mar 16, 2008 at 11:24 PM, Evgeni Golov <sargentd@die-welt.net> wrote:

>  The second way is cleaner in the sense of packet management, but makes
>  freera at first uninstallable without a reason shown to the user (he
>  would have to read the long-desc to know about the data stuff).
>  What do you think?

You could recommend the data package and have a wrapper that checks the
availaibility of data before starting.

Or you depend on the data package and make sure the config of said package
is able to read from local CD, etc.

I would prolly go for the second.


Richard


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