Re: prboom icons: a thought
On 11/9/07, Jon Dowland <email@example.com> wrote:
> I was thinking about adding an icon to prboom and how to go
> about doing it. Recently gothicx provided one that I had to
> remove as it was derived from the copyright doom graphics.
> The next logical thought would be "well let's use a freedoom
> sprite then!" However, that doesn't represent the original
> doom very well and that might be what people play.
> Then it occurred to me that really, when you play "doom",
> you aren't playing just the engine, or just the data, but
> the combination of the two. So, in terms of desktop entries
> and icons, you'd probably want one for each combination of
> engine/data available.
Seems more sensible to me to have the engine selectable in
/etc/alternatives, and then have the data packages install one
entry/icon each that uses the alternative.