Re: Graphical install idea
Hartmut Koptein <koptein@et-inf.fho-emden.de> writes:
> Kernel 2.2 supports VESA framebuffer devices, where the mode is set by
> the bootloader using a BIOS call before the kernel is given control.
> Using this same method, a 640x480x16 framebuffer device driver could
> be written, and it could probably be made to work on 99+% of the PC
> graphics hardware out there; after all, the VGA16 X server does.
Kernel 2.2 ? <hehe> Ok this is true for Vesa, but framebuffer stuff is
more the 3 years old.
It wasn't in the mainstream kernel for i386 before 2.2.
I don't like to say it, but your sentences are to i386-centric.
Well, I have only i386 boxes, but the ideas are just as applicable to
any architecture.
The great idea for fbdev is to have graphic drivers in the kernel; in the
same way as for ethernet, mice, seriall, scsi or the sucking ide.
It is no difference between console and/or x11.
There is a big difference: an X server is too big to fit on a boot
disk. fbdev is not.
Please: don't see it with the vesa eyes. You start the kernel and you
have only graphics on all machines! not only on i386.
Obviously.
> With this technique, I'm thinking about writing some experimental
> graphical boot disks, either from a new code base or as a plug-in
> replacement for boxes.c. I'll also have to obtain a VGA16 kernel
> driver, or write one, of course, but I think I can do it without
> excessive pain.
VGA16 ... hmmm a big NO! For what? To have 16 bpp? Why not 2, 4, 8,
15, 16, 24 and 32 bit!?
VGA16 meaning like the VGA16 X server, i.e. 16 colors == 4 bits, not
16 bits. The reason I say 16 colors is because this is the same on
all VGA-compatible video cards from the stupidest 256K card all the
way up the line to a Matrox Millenium II. You do not need different
code bases for different cards.
Ok, let me explain a little bit:
The intention for fbdev is to have
[...]
Yes, I understand that.
BTW: VESA is only a 'workaround'; we need more video drivers into the kernel.
We can't fit them all on a boot disk, and we don't want to.
--
"To the engineer, the world is a toy box full of sub-optimized and
feature-poor toys." --Scott Adams
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