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Re: Quake 4



iD has found the cause of the crash
http://zerowing.idsoftware.com/linux/quake4/#head-a0995b8d4f543e7cd8ceec66965708479f9ad7dc

It would appear to be a configuration issue with the package
libsdl1.2debian-all.  Has anyone tried reconfiguring libsdl1.2?

On 10/26/05, Corey Hickey <bugfood-ml@fatooh.org> wrote:
> Zachary Rizer wrote:
> > It's not necessary. OSS is the default.  While we're
> > on the subject of sound...I occassionally get sound
> > stuttering issues on my machine with both Q4 and D3.
> > It's entirely intermittent, and some days are worse
> > than others, but when it does it, I quit the game and
> > restart it.  If it doesn't do it during the intro id
> > movie, it won't do it for the duration of the session.
> >
> > Anyone else seen this behavior?  And, are you guys
> > using snd-ioctl32?
>
> So far so good; I haven't had any sound issues in quake4 that I can
> tell. I vaguely remember sound cutting out once in a while in doom3, but
> I think that problem went away on its own before I got around to trying
> to fix it.
>
> snd-ioctl32 disappeared from the Linux kernel a while ago, as far as I
> can tell. At some point I noticed it was gone, but since everything
> still worked I didn't investigate further. What kernel version are you
> running and what sound card do you have? I'm on 2.6.13 and I have an sblive.
>
> -Corey
>
>
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