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Re: Quake 4



>> For me looks like known problem with libs. Maybe you haven't properly
>> created libs cache for 32bit libs. Sometimes after upgrading main system
>> or
>> chroot you have to run ldconfig to update libs cache and with Doom it
>> usually was helpful. Q4 uses the same engine so it may help here
>>
> I've tried that, of course.  And no other OpenGL game has an issue now;
> it's specific to Quake 4.

its the first release. it will settle. playing on win32 thus far hasnt had
any crashes etc. so id has dont a good job play testing at least the
windows version.

have you got a 32bit install you can test on

if you feel motivated you can use gdb and strace and send good
feedback to the id people. they are good at fixing things.

>> BTW ID should compile 64bit Q4 and Doom version
>
> Why?  The 32bit runs natively in amd64 environment.  I'm just glad
> there's a client at all.

in 3d stuff 64bit is much better. longer numbers means better and faster
maths. also the native 64bit binaries use sse2 not 387 (as mentioned on
the debain ports page) so fp maths is much faster.

there is no real reason why they shouldnt be able to compile a 64bit
binary. and its not like amd64 installs are uncommon any more.

but, its good to see ID taking linux serious once again. just remember
that its ravens first linux port. so there will be a learning curve.

Dean



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