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Re: Quake 4



On Sat, 2005-10-22 at 01:05 +0200, Marcin Dębicki wrote:
--snip
Doom 3 is also 32bit and works fine is 32bit chroot is configured. On what
step is segfaults?
-- 
Registered Linux User 369908
alterfenix@jabberpl.org


It shows the loading page for about a second, then immediately crashes with a segfault.  Information regarding the crash from the console is as follows:

++++++++++++++
found DLL in pak file: /Shared/Games/quake4/q4base/game100.pk4/gamex86.so
copy gamex86.so to /home/epoch/.quake4/q4base/gamex86.so
signal caught: Segmentation fault
si_code 2
Trying to exit gracefully..
--------------- BSE Shutdown ----------------
---------------------------------------------
WARNING: rvServerScanGUI::Clear() - invalid scanGUI

Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
/usr/local/bin/quake4: line 6:  9543 Segmentation fault      ./quake4.x86 $*
++++++++++++++

The 'invalid scanGUI' and 'si_code 2' are both items common to other individuals (debian-amd64 and others).  I've filed a bug report to id software, as have other people, but, from what I'm told, there are no commonalities between all of us.   At least, not at first glance.

I assume they're working on it...?  As I've told someone else on the list, though, I've spoken to a couple other people who do run debian-amd64 (in this native amd64 fashion) that have success.


~Zaq

--
It's a small world, but I wouldn't want to have to paint it. -- Steven Wright


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