Re: glx for ia32 applications does not work
Alexander Fieroch kiedys napisal:
> Hello,
>
> I've no problems starting 64bit glx applications like glxgears, but
> starting glxgears in ia32 chroot I get a "Segmentation fault".
> Starting doom3 in ia32 chroot I get the following error:
>
> [...]
> ----- Initializing Sound System ------
> sound system initialized.
> --------------------------------------
> ----- R_InitOpenGL -----
> Setup X display connection
> dlopen(libGL.so.1)
> Initializing OpenGL display
> Using XFree86-VidModeExtension Version 2.2
> DGA DirectVideo Mouse (Version 2.0) initialized
> Free86-VidModeExtension Activated at 1280x1024
> Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
> signal caught: Segmentation fault
> si_code 1
> Trying to exit gracefully..
> idRenderSystem::Shutdown()
> Fatal X Error:
> Major opcode of failed request: 105
> Minor opcode of failed request: 0
> Serial number of failed request: 42
> BadValue (integer parameter out of range for operation)
>
>
> The homepage of idsoftware sais:
> "There are no amd64 builds planned at this time. However the 32 bit
> binaries will run in a native amd64 environement."
>
>
> But with native 64bit debian I get the same error.
> My chroot is a complete debian 32 bit system where I've got no problems.
>
> I have installed nvidia-glx, nvidia-glx-ia32 and nvidia-kernel* and I'm
> running a kernel (2.6.11.7) with enabled ia32_emulation.
> So what's the problem?
>
> Thanks & regards,
> Alexander
>
>
>
A I remember Doom was the only game with this problem. I have juzt upgraded
glibc and generated new cache for libs (also I didn't used chroot command
itself to run Doom of course;))
--
Registered Linux User 369908
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