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ATI-treiber erfolgreich installiert->Grafikfehler



hey liste!

hab nach der anleitung von flavio meine radeon 9700 mobility mit
3D-unterstützung zum laufen gebracht!
tuxracer bringt mir jedoch starke grafikfehler! die texturen der
eislandschaft sind nicht zu erkennen. nur die texturen vom pinguin sind
zu erkennen! das spiel läuft auch flüssig
glxgears sagt mir 1600 fps

wäre ein post der xf86config hilfreich? (einstellungen von falvio
übernommen)


glxinfo:

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9700 Generic
OpenGL version string: 1.3.4893 (X4.3.0-8.10.19)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add,
GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects,
GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
    GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
    GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query,
    GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x24 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x25 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x26 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x27 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x28 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x29 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2a 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2b 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x2c 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x2d 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x2e 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x2f 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x30 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x31 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x32 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None


danke und tschüss
sandro



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