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Re: main vs. contrib and their purposes



Hi,

On Sat, Feb 22, 2014 at 09:31:08PM +0100, Markus Koschany wrote:
> It is better to think of ScummVM as a highly specialized interpreter for
> data files comparable to an image viewer who interprets GIF files. If
> you want to change the game you have to change the source code of the
> game engine in ScummVM. If you want to change the data files, you need
> to write an editor. The developer of the Lure engine confirmed to me
> this is possible but not trivial. Since the license of the game data
> allows modifications and is DFSG free, everyone has the right to modify
> the games. Hence both of them fit perfectly well into main.

"fit perfectly well in main" -> no.  Following this line of thinking,
I could import any old free binary in main.

"fit perfectly well in contrib" -> yes.
That's where 'cytadela' is btw, after a discussion with ftp-masters,
and it's its right place.

-- 
Sylvain


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