Re: [VGUI] Dialog with canvas inside?
Joerg Desch wrote:
> ** Reply to note from Bruce Wampler <firstname.lastname@example.org> Mon, 12 Apr 1999 10:44:04 -0600
> > > I need a dialog with a canvas in the upper half of the window. The command
> > > objects do not support a vCanvas. Is there a way to combine the canvas with
> > > normal controls?
> > This has been on the to-do list for quite a while, but not done
> > yet. Part of the problem is that it would be hard to get the
> > necessary hooks to the canvas to control drawing given the
> > current structure of defining a dialog.
> My first thought was to use a command bar. But the layout is to
> restrictive. Is it possible to implement a command bar that allows
> the full use of command objects like in dialogs?
> Mfg, J. Desch
> Voelker Video- und Datentechnik
> eMail: email@example.com
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Actually, you can do a lot in a command bar...
While the default is left to right, you CAN use frames! Within
a frame, all the layout rules apply. It is even possible to
generate a canvas-less app with a command bar only and use frames
to make it look pretty decent.
Bruce E. Wampler, Ph.D.
Author of the V C++ GUI Framework