[gopher] Re: new client
> using both floodgap and jumpjet as test sites, i'm coming along nicely with
> a modern, 32-bit windows client, written in vb.net . a lot of it is done. a
> lot of it is not. it will be ongoing development as i have free time. I'm
> wrestling a bit on the gopher+ extensions, tho i've added the ability for it
> to recognize gopher+ data. does anyone happen to know of a gopher+ hole i
> can try?
There are some sample gopher+ entries at
gopher://www.polarhome.com:27070 (see ask/ and gateways/ menus).
However, these are just scripts shipped with old UMN gopherd
distributions, I only installed them and didn't check them all. But
atleast you can see gopher+ menus there with UMN gopher client and
sometimes even send something to the server :)
> anyway, so far, it likes bucktooth and gopherS
> attached a screenshot, hopefully it doesn't get stripped.
> ----- Original Message -----
> From: "JumpJet Mailbox" <email@example.com>
> To: <firstname.lastname@example.org>
> Sent: Tuesday, February 20, 2007 7:19 PM
> Subject: [gopher] Re: ascii art
>> Unlike the Unix based servers, the Windows GopherS server does NOT
>> recognize "wildcards". This is actually a strong security feature built
>> into GopherS.
>> If you were to type the URL with just the IP address or DNS name as
>> you would get back the contents of the top level directory. This is
>> because the server translates the above request in the following order:
>> 1) hostname [which is "home.jumpjet.info"}
>> 2) port [which, because not specifically stated otherwise, is assumed to
>> be "70"]
>> 3) type [which, because not specifically stated otherwise, is assumed to
>> be "1"]
>> 4) path [which, because not specifically stated otherwise, is not
>> (note: GopherS does NOT support Gopher+ extensions, so this
>> ends the translation)
>> Gopher starts at the top level directory when it begins following its
>> path. Since no "paths" were specified above saying you wanted to look
>> deeper, GopherS simply displays the top level (a.k.a. "/") directory.
>> You could also intentionally go to the top level directory by typing the
>> specific path as follows:
>> If you wanted to see a deeper directory, you would now HAVE to speicify
>> the "type" (a.k.a. "1" for directory listing), because the server makes no
>> assumptions that you are looking for a directory rather than a text file
>> or other data "type". It WILL assume port 70 however, so you don't have
>> to specify the port if the server is operating on port 70 (just like the
>> web servers always assume port 80 unless specifically instructed
>> otherwise). For example:
>> GopherS knows in the above that you mean the top level of the
>> "Begin_Here" sub-directory, so you do not have to specify the trailing
>> "/". You can however specifically specify it if you wish, so the
>> following will also produce the same directory listing as above:
>> Typing a wrong path will produce an error (and your client/browser will
>> either present you with an error, or simply enter an "endless loop"). An
>> example of two incorrect paths that were recently entered (probably by
>> Trevor's new client???) were:
>> As GopherS does not recognize wildcards, the wildcard "." (a.k.a. the
>> entry "gopher://home.jumpjet.info/.", with a trailing period in the path
>> as the server sees it) would not work. As there was no file named "+"
>> either (possibly an attempted Gopher+ command), the server also returned
>> an error when it was tried (a.k.a. the entry
>> Earlier, there was an issue where someone using the UMN Gopher Client
>> (being Unix based) was also having trouble accessing JumpJet. Here they
>> were using the two different wildcard paths of:
>> Naturally, neither of these will work for the same reason as listed
>> above. Interestingly, the Bucktooth Gopher Server (which is what Floodgap
>> uses) accepts some wildcard symbols (such as the "#" symbol) and will, for
>> example, return the root directory contents if you type:
>> Eric Newberry <email@example.com> wrote:
>> I use Internet Explorer 6. I don't have any problems with your site.
>> ----- Original Message -----
>> From: "JumpJet Mailbox"
>> Sent: Tuesday, February 20, 2007 4:05 AM
>> Subject: [gopher] Re: ascii art
>>> In my logs I am seeing an IP address that is sending invalid (truncated)
>>> server requests. It may be you??? As my server makes NO "assumptions",
>>> but attempts to send back EXACTLY what is requested, I would not be at
>>> surprised if you were getting nothing back. Test to see if you are
>>> getting the same results with some other Client/Browser such as a gopher
>>> enabled I.E. ver 6.
>>> Send me details such as your IP address and the commands your client is
>>> attempting to intiate to firstname.lastname@example.org, and I will work with you to
>>> try and resolve the issue.
>>> Trevor wrote:
>>> what version of gopher are you running? i'm building a win32 client in vs
>>> .net 2003, and i have no problem with floodgap. i hit your gopher, and go
>>> into an infinite loop. suggestions?
>>> i even tried the gopher plus extensibility. the only thing i can assume
>>> it's a nonstandard gopher server of some kind.
>>> let me know....
>>> ----- Original Message -----
>>> From: "JumpJet Mailbox"
>>> Sent: Monday, February 19, 2007 6:00 PM
>>> Subject: [gopher] Re: ascii art
>>>> Good to see that you are still providing support for Amiga users on
>>>> Gopher. Your Amiga Resources are even a featured link from Gopher Jewels
>>>> 2 -
>>>> It would be great to have your REXX scripts converted to Regina Rexx.
>>>> Could you also put a copy of Regina on your gopher site for Amiga users
>>>> download? JumpJet has copies of Regina Rexx for DOS, Windows, and BeOS
>>>> its gopher site if anyone is interested -
>>>> Best wishes to you and your server,
>>>> Jacob Dahl Pind wrote:
>>>> Hi seeing all the ascii art posting here, I felled like sharing a older
>>>> tool I made to handle old overstrike art from 60ish with you all.
>>>> its a small arexx script, should converte it to run under regina rexx
>>>> instead, as I sadly doesnt use my amiga much anymore.
>>>> It takes a overstrike art file, strips it into individual layers, in
>>>> seperate file, that you can either run though netpbm to transform into
>>>> pixel maps to place on top of eachother in photoshop/gimp, or print them
>>>> on your normal printer by run the same sheet through it multiple times
>>>> with new layers each time.
>>>> you can find it at my gopher://telefisk.org
>>>> Hope someone findes it interessting
>>>> regards Jacob Dahl Pind
>>>> Be a PS3 game guru.
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> -- Binary/unsupported file stripped by Ecartis --
> -- Type: image/jpeg
> -- File: preview.JPG