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Bug#374986: tested patch, still crashes



On Mon, Jul 17, 2006 at 02:06:21PM +0200, Michel Dänzer wrote:
> On Tue, 2006-07-04 at 20:12 +0200, Robert Millan wrote:
> > Tried with radeon-force-some-clocks.diff, twice.  One of the times I got much
> > further (I could actualy play the game, rather than only reach the menus), but
> > it also crashed after a very short time (1/2 minutes).  The second time it just
> > crashed in the menus as usual.
> 
> You're probably hitting a different issue then. Please try Mesa CVS or
> at least libg11-mesa-dri from experimental.

With libgl1-mesa-dri from experimental (6.5.0.cvs.20060524-1), I get it to work
for quite longer (at least, this is my subjective impression), but it still
crashes at some point.  I couldn't capture any logs as they weren't synced to
disk.

With Mesa CVS, Xorg.log claims that direct rendering is enabled, but glxinfo
says otherwise.  xmoto seems to agree with that (no crash, and gameplay horribly
slow).  My Xorg.log for this attempt is attached.

-- 
Robert Millan

My spam trap is honeypot@aybabtu.com.  Note: this address is only intended for
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Attachment: Xorg.0.log.gz
Description: Binary data


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