Re: UTAH and WOODY problem
On Fri, 2001-10-26 at 08:44, Alex Perry wrote:
> How do I compile programs that use GL calls with texturing, such that
> they will run using Utah-GLX ? I'm currently unable to run any program,
> such as the "texcyl" demo, that uses texturing on a Woody-based machine.
> It all worked fine under Potato, but there seems to be stuff missing
> from the -dev packages for Testing/Unstable to permit a simple compile.
> The Potato packaged headers don't work, nor do the ones from Utah's CVS.
Sounds like you should ask the Utah GLX people, but don't include too
much information. ;)
> Switching the video card is not an option for a Mach64-based notebook.
> Giving up implies not having a working machine for an ALS demonstration.
You could also try the Mach64 branch in DRI CVS.
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member / CS student, Free Software enthusiast