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Bug#968471: RFP: libgdx -- cross-platform java game development framework



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I don't have the time to package this but I am interested in it and I would
be happy to mentor/sponsor someone who wanted to work on it.

- -Olek

On 2020-08-16 at 03:08, debian@emorrp1.name wrote:
> Package: wnpp
> Severity: wishlist
>
> * Package name    : libgdx
>   Version         : 1.9.11
>   Upstream Author : Mario Zechner <badlogicgames@gmail.com> and Nathan
Sweet
> <nathan.sweet@gmail.com>
> * URL             : https://libgdx.badlogicgames.com/
> * License         : Apache-2.0, CC BY-SA 3.0, sadly uses a CLA
>   Programming Lang: Java, C++
>   Description     : cross-platform java game development framework
>
> LibGDX is a relatively low level, free, open source cross platform game
> development framework. The goal of the project is to assist you in
creating
> games/applications and deploy to desktop and mobile platforms without
getting
> in the way and letting you design however you like.
>
> There are plenty of higher level tools in the framework to get you
started
> quickly, and there is full access to low level API if and when you need
to use
> them. Libgdx tries not be the "end all, be all" solution. It does not
force a
> specific design on you. Pick and choose from the features below.
>
> Cross-Platform
> 3rd Party Support
> Audio
> Input Handling
> Math & Physics
> File I/O & Storage
> Graphics
> Utilities
> Tools
>
> --
>
> This is a dependency for games such as mindustry (#959466),
> shatteredpixeldungeon (#805925), destination-sol, unciv, ore-infinium,
> biosphere. It is of course a high quality tool in its own right whose
packaging
> would be of interest to any game devs on debian e.g. as an alternative to
> godot.
>
> I'm guessing this would be a complex package to maintain especially if
its full
> modularity was supported. So I recommend joining the java-team, but it's
> relevant to games-team interests too.
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