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Bug#968471: RFP: libgdx -- cross-platform java game development framework



Package: wnpp
Severity: wishlist

* Package name    : libgdx
  Version         : 1.9.11
  Upstream Author : Mario Zechner <badlogicgames@gmail.com> and Nathan Sweet
<nathan.sweet@gmail.com>
* URL             : https://libgdx.badlogicgames.com/
* License         : Apache-2.0, CC BY-SA 3.0, sadly uses a CLA
  Programming Lang: Java, C++
  Description     : cross-platform java game development framework

LibGDX is a relatively low level, free, open source cross platform game
development framework. The goal of the project is to assist you in creating
games/applications and deploy to desktop and mobile platforms without getting
in the way and letting you design however you like.

There are plenty of higher level tools in the framework to get you started
quickly, and there is full access to low level API if and when you need to use
them. Libgdx tries not be the "end all, be all" solution. It does not force a
specific design on you. Pick and choose from the features below.

Cross-Platform
3rd Party Support
Audio
Input Handling
Math & Physics
File I/O & Storage
Graphics
Utilities
Tools

--

This is a dependency for games such as mindustry (#959466),
shatteredpixeldungeon (#805925), destination-sol, unciv, ore-infinium,
biosphere. It is of course a high quality tool in its own right whose packaging
would be of interest to any game devs on debian e.g. as an alternative to
godot.

I'm guessing this would be a complex package to maintain especially if its full
modularity was supported. So I recommend joining the java-team, but it's
relevant to games-team interests too.

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