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Bug#764200: : Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG



On 15/02/15 22:40, Alexandre Detiste wrote:
>> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the
>> game-code) as separate binary packages. Is there any reason to separate
>> them? Would someone ever want to install dhewm3 but not dhewm3-doom3?
> 
> Maybe someone would want to play the Classic Doom3 mod without even
> owning the original Doom3 game...
> But the License.txt forbids it

Even if there are OpenArena- or Urban-Terror-style standalone games
running on the Doom 3 engine, how big is the Doom 3 game-code compared
with those games?

ioquake3 can be used to play a standalone game like OpenArena, which
does not need the Quake III Arena or Team Arena game-code (it ships its
own modified version of the GPL'd game-code), but I ship the Q3A and
Q3TA game-code as part of ioquake3 anyway. For OpenArena players, it's
unnecessary - but it's approximately 3MiB, which is tiny compared with
the 411MiB of assets (mostly textures) needed to play OpenArena. With
that sort of ratio, splitting it out into its own binary package seems
pointless.

    S


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