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Bug#764200: : Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG



> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the
> game-code) as separate binary packages. Is there any reason to separate
> them? Would someone ever want to install dhewm3 but not dhewm3-doom3?

Maybe someone would want to play the Classic Doom3 mod without even owning the original Doom3 game...
But the License.txt forbids it 'This modification is only for use with a legitimate version of the game "Doom 3", created by id Software.';
so I also don't see the point of splitting dhewm3-doom3 (=base.so) out of dhewm3

> > I just saw that you merged Alexandres branch and I notices that the
> > game*.pk4 are installed too. Don't do that it works here without and
> > it seems that Alexandre had crashed as the engine tried to load the so
> > in one of those. The attached patch removes those.
>
> Dropped them, thanks.

Thansk for fixing this. These indeed only contained binary code (gamex86.dll, gamex86.so,...)



Segfault with Classic mod remains even after removing those, and the ones supplied with this mod:
    - cdoom/cdoom_dll.pk4  = gamex86.dll
    - cdoom/cdoom_linux.pk4 = gamex86.so
    - cdoom/cdoom_mac.pk4  =  game.dylib


We'd need a "dhewm3-classic" package with a 'cdoom.so' to make it work ?

cdoom/fan_extras/cdoomsource_131/readme.txt syas:
"Simply install a fresh copy of the Doom 3 1.3.1 SDK and unzip the contents of this package into the /src/ directory."


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