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Bug#690905: freedoom: Prboom Plus should be used instead of Prboom



On Mon, Oct 22, 2012 at 05:47:18PM +0200, Fabian Greffrath wrote:
> It seems that prboom has incorporated some features of MBF,
> including support for a player-friendly dog that follows the player
> through the levels (yes, WTF). The sprites for that dog have
> apparently been taken from the wolf3d data and were thus non-free.
> So these are removed from the prboom pwad.

Ah yes, that's right. Since prboom updates so infrequently, I guess
that code has not been exercised in years. I should probably adapt it
into a "get-orig-source" debian/rules rule. Actually we should probably
rebuild prboom.wad upon every package build, just to make sure the code
doesn't rot further.

> Additionally, some of the menu entries in prboom seem to have been
> constructed from the font featured in the original game. They are
> replaced by hand-crafted menu entries using transparent pixmaps. I
> have already taken the opportunity to "beatify" these entries a bit
> to my personal taste in GIT. I hope you don't mind. ;)

That's right - no, no problem. Looks much better, thanks!


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