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Bug#170824: RFA: celestia -- realtime visual space simulation



Sorry for not writing back for such a long time.  I finally got my
degree this decemeber and my holiday has been a little crazy.

On Mon, 2002-12-30 at 10:29, Marcelo E. Magallon wrote:
>  The reasons for asking for a new maintainer for the package are
>  twofold:
> 
>  * Even if celestia _rocks_, I don't use it that much.  I've been away
>    from observational astronomy for a while and Celestia is not really
>    an ephemeris program, it's a "virtual planetarium"[0].
> 
>  * The next release of Celestia is going to have a KDE front-end, and
>    I'm not thrilled by the idea of maintaining a KDE program.
I must admit that both of these are true for me as well and so I guess I
withdraw my intent to adopt.  I don't want to stand in the way of an eager
kde/gnome user to better handle the packaging.(I use afterstep myself) 
Nonetheless, I still play around with it some and am interesting in
extending its engine for use it some kind of game, so perhaps I'll be
able to help out with some bugs.

>  [0] In fact, a latent project of mine is to build celestia into a
>      real planetarium, but that will have to remain dormant for at least
>      some months.  Basically everything you need is already there, you
>      only need to program an interface and do some projection
>      adjusments, but it's easy, Chris has done an _amazing_ job at
>      implementing an MVC pattern in Celestia.  The other thing I've
>      thought would be cool to program with the Celestia engine is an
>      screensaver.
Very cool ideas indeed!!  If you ever get started on the screensaver
idea, drop me line.

Good luck,
-- 
Mike Furr <mike.furr@umbc.edu>

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