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Bug#120691: RFP: crystal -- Free and portable 3d game development kit.

On Fri, Nov 23, 2001 at 02:13:03PM +0100, Christian BAYLE <christian.bayle@rd.francetelecom.com> was heard to say:
> >  Just a note: those packages are really badly done; if someone does
> > base a Debian package on them, they'll want to do some serious cleanup
> > (the dependencies are screwed up, they dump user binaries in /usr/lib,
> > crystalspace is missing a shlibs file, menufiles are messed up...) -- but on
> > the other hand, the author seems to have done the hard work of getting
> >Crystal to install nicely into a packagable format.

  btw, I meant this as a strictly factual statement.

> The things you call user binaries are considered by the developpers as
> demo software, that's 
> why I put all this in /usr/lib/crystalspace/bin.

  Yes, but Debian policy requires that binaries the user would want to
run go in /usr/bin or /usr/games (probably /usr/games in this case)

  eg, allegro-demo does this.

> The shared libs files are specifics to crystalspace loaders, so I did
> the same that I found in
> apache package, and put this in /usr/lib/crystalspace/lib

  Hmm, the problem was that programs linked against the crystalspace
library don't get a dependency on crystalspace.  If you're linking
statically but using dynamic modules, you need to add dependencies
manually; right now I can install crystalspace-demos without
crystalspace, and everything will break.

  The menu files should also use ?(crystalspace-demos) instead
of ?(crystalspace), I think.

> The way that is used by developers tu use the libs is to set CRYSTAL var
> to /usr/lib/crystalspace/
> And then every things allow then to use the lib



/-------------------- Daniel Burrows <dburrows@debian.org> -------------------\
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