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Bug#983776: libvkd3d-dev 1.2-3 breaks multi-arch support



On 2021-03-03 15:38, Francois Gouget wrote:
Just asking. I don't actually know if the 32- and 64-bit vkd3d-compiler
produce identical files or if one produces 32-bit files and the other
64-bit ones.

The output produced by i386 and amd64 (or any other, for that matter) builds of vkd3d-compiler should be identical; if it isn't, that would be considered a bug. For the record, I would be inclined to agree that the -dev package is not the appropriate place for vkd3d-compiler.

On the subject of Wine builds requiring both vkd3d-dev:amd64 and vkd3d-dev:i386, although somewhat tangential, note that Wine doesn't only use libvkd3d for its implementation of Direct3D 12, but also libvkd3d-shader for producing SPIR-V shaders for the Vulkan backend of its implementation of Direct3D 11 and earlier, where i386 applications are much more common.


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