Bug#983776: libvkd3d-dev 1.2-3 breaks multi-arch support
Package: libvkd3d-dev
Version: 1.2-3
Severity: normal
libvkd3d-dev 1.2-3 ships the architecture-dependent
/usr/bin/vkd3d-compiler file which is incompatible with "Multi-Arch:
same".
So as is the package is invalid.
Multiarch support in vkd3d is really needed though because Wine
depends on it as Windows applications come in both 32-bit and 64-bit
flavors. So lack of multiarch support in vkd3d prevents Wine from
having D3D12 support in either its 32- or 64-bit versions thus making
development much harder.
-- System Information:
Debian Release: 10.8
APT prefers stable
APT policy: (500, 'stable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 4.19.0-14-amd64 (SMP w/8 CPU cores)
Kernel taint flags: TAINT_WARN, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8), LANGUAGE=fr:en_US (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled
Versions of packages libvkd3d-dev depends on:
ii libc6 2.28-10
ii libvkd3d-shader1 1.2-3
ii libvkd3d-utils1 1.2-3
ii libvkd3d1 1.2-3
libvkd3d-dev recommends no packages.
libvkd3d-dev suggests no packages.
-- no debconf information
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