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Re: Question to all candidates: What to change?

On Sat, Mar 11, 2006 at 10:09:55PM -0800, Thomas Bushnell BSG wrote:
> Anthony Towns <aj@azure.humbug.org.au> writes:
> > If I could pick /anything/, it'd be to make Debian suddenly 100% fun
> > for everyone involved.
> Yeah, I'm with you!
> Can you outline perhaps some of the things you think that keep it from
> being 100% fun, and what the DPL can do to help them?

I'm not sure that's a good question to go into; I don't think it's that
much fun telling people what they do wrong, or being told what you're
doing wrong, or arguing about what what someone thinks is wrong is
actually right.

Some of the things I think are reliably fun: making real improvements
to Debian; talking to users and helping them make more effective use of
Debian; delving into hard technical problems with other developers and
working out the tradeoffs involved with different solutions, or coming
up with new solutions that hadn't been thought of; bragging about the
cool stuff you've been doing, and telling people "woah, that's so cool!".

On Sat, Mar 11, 2006 at 10:10:41PM -0800, Thomas Bushnell BSG wrote:
> Anthony Towns <aj@azure.humbug.org.au> writes:
> > If I can only pick the things that're directly achievable, I'll just
> > go with getting the momentum back -- ie, doing cool things quickly and
> > regularly, no matter what they are.
> What are some of the organizational or institutional factors which you
> think keep us from doing these?  How can the DPL help them?

I think the only thing preventing us is a lack of momentum -- which is why
it's an evocative term. When other people aren't actively doing things,
you think "well, why should I rush to do it now?" and other people look
at what you're doing and repeat the same thought process.

Better to take the opposite tack: "if no one else is doing stuff,
I should set an example so I get what I want, and everyone else starts."


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