On 2019-10-18 22:22, Thomas Schmitt wrote:
But with a text editor i write a description in form of C structures and function stubs, which i fill by remarks to roughly describe what to have or to do where and when. Already during this design stage i use as much compilable C code as possible to describe what i mean. The overall design paradigm is object oriented but without fancy stuff like overloading or inheritance. Encapsulation and aggregation must suffice.
This is interesting topic for me but don't know what these words "overloading or inheritance. Encapsulation and aggregation" mean in programming context not being very good at this stuff. Any chance of expanding this thinking in design stage ? mick -- Key ID 4BFEBB31