thveillon.debian wrote:
Absolutely! I've got my priorities sorted! :-)AG wrote: This did the trick - good instructions of the cut-out-keep variety.Read about the user made campaigns here: http://www.wesnoth.org/wiki/List_Of_Campaigns#1.6_Campaign_ListDownload (this is for wesnoth 1.6, pick the right one for you, i.e. 1.7 is in experimental). Download add-ons (campaigns but not only) from: http://www.wesnoth.org/addons/1.6/ (again for 1.6) Unpack the archives, copy the whole campaign folder into: /usr/share/games/wesnoth/data/campaigns (this is for full campaigns, for other add-ons you'll have to look around). (Re)start wesnoth, the new campaigns should be available from the campaigns selector. Remember to look at the campaign development status, if it's rated "WIP" (Work In Progress) or "broken", you'll likely be disappointed as a player, or thrilled as custom campaign developer... Enjoy. Now, some music, a beverage and some new campaigns on Wesnoth. A Sunday happy bunny. Many thanks AG |