Re: Anti-gaming Behaviour of Keyboard Driver
Actually the problem is more straightforward. Quake locks key input when
[Control] is pressed. That key is bound to fire, so until the fire action
is released, the game won't recognise any new keypresses. Looks like
scancodes get modified with [Control], and the game can't recognise them
as valid bindings.
A different key bound to +attack fixes it, but still, this is a bug in the
three Quake ports installed.
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