[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Anti-gaming Behaviour of Keyboard Driver



Actually the problem is more straightforward. Quake locks key input when [Control] is pressed. That key is bound to fire, so until the fire action is released, the game won't recognise any new keypresses. Looks like scancodes get modified with [Control], and the game can't recognise them as valid bindings.

A different key bound to +attack fixes it, but still, this is a bug in the three Quake ports installed.


Reply to: