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Re: Poor Xorg performance in Etch



Andrei Popescu wrote:
On Sat, Aug 18, 2007 at 06:01:10PM -0400, Marty wrote:
Hello:

I recently installed Etch on my new system and found X performance to be
sluggish, particularly when using Iceape. It appears as if there is little or no hardware acceleration, remeniscent of a K7 with a slow graphics card. While scrolling a web page down (but never up), or moving windows the display sometimes freezes for about one second or more, with up to 100% CPU utilization.

Did you check with top what is using the CPU?

Xorg.  To see the instantaneous usage I have to increase top's update frequency.

Incidently, I noticed that I was running a lot of plugins, so I removed flash and disabled javascript, which helped a little but did not solve the problem.


My hardware is a K8M800 chipset motherboard with an Athlon64 X2 5000+ and Radeon 7500. I have tested all recent kernels up to and including linux

You call that a slow card?

For 2D apps it should be very fast. Its responsiveness seems normal under moderate graphics load, only a few percent of the CPU, but jumps to 100% under heavy load, such as scolling up a large web page (i.e. a blog), opening a web page, starting or stopping an X app. When I enabled on the onboard VIA graphics I saw the same effect, but more pronounced. On a much older, slower system which I recently upgraded to Etch, I see a similar but less pronounced effect.


grep enabled /var/log/Xorg.0.log
(==) AIGLX enabled
(II) RADEON(0): Color tiling enabled by default
(**) RADEON(0): Backing store enabled
(II) RADEON(0): Direct rendering enabled
(II) RADEON(0): Render acceleration enabled
(II) RADEON(0): Acceleration enabled
(**) RADEON(0): DPMS enabled
(==) RADEON(0): Silken mouse enabled
(==) RandR enabled

Any errors in the log?

If I enable the frame buffer (which I did since my last post):

(EE) RADEON(0): MergedFB does not work with Option UseFBDev, MergedFB mode is disabled

I also get the following warnings:

(WW) RADEON(0): DRI init changed memory map, adjusting ...
(WW) RADEON(0):   MC_FB_LOCATION  was: 0x1fff0000 is: 0x1fff0000
(WW) RADEON(0):   MC_AGP_LOCATION was: 0xffffffc0 is: 0xe07fe000
(WW) AIGLX: 3D driver claims to not support visual 0x23

The last one is followed by several similar lines. The framebuffer does not seem to affect the freeze issue.



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