Re: Sound in Deb Sarge KDE 3.3.2
On Thursday 17 March 2005 19:05, Bill Day wrote:
> I have working sound, but for some odd reason I have to disable aRTs to
> be able to play quake3, once arts is disabled I loose sound in KDE..
> What kind of work around would you susggest for this?
>
> TIA,
Hi Bill,
You have 2 choices. Either tell quake3 to use arts, or tell KDE not to. In
the KDE control center, you can specify an external player. Keep in mind
that unless your sound card is capable of playing multiple channels at the
same time, you may run into some conflicts. They will result in certain
things not giving you sound, but they're otherwise harmless. I would guess
this is the case, since quake3 doesn't give sound when you've got arts
running. Arts, in case you don't know, is a sound daemon, and it software
mixes all attempts to reach the sound card, then sends the resulting feed
to the sound card for playback. That way, even if your card doesn't
support multiple sound sources, it can still sound like it does. The down
side is, it locks the sound card, and any attempts to reach it will fail,
which is likely why quake3 has no sound when it's running.
If you want to know which sound drivers you're using, use the lsmod command.
If the output includes modules beginning with snd_, then you've got alsa.
If not, you've got OSS. If you've got alsa running, you may be able to
simulate hardware mixing with the dmix plugin. You'll have to google for
it, as I'm afraid I've not done it and don't have any pointers.
Justin Guerin
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