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Re: "MUD" Game Engines



> On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek
> Gladding wrote:
> > On Monday 07 October 2002 08:00 am, Soul
> Computer wrote:
> > > I was wondering if anyone would know where
> I
> > > could find "MUD" game engines for Linux.
> > >
> > > Please "Reply All" when you reply to make
> certain
> > > I get any information you send my way.
> > >
> > > Thank you very much for any help you can
> give me.
> > >
> > 
> > Have a look at www.worldforge.org - it's a
> project to build
> > both tools and games. There might be
> something there that
> > is useful to you.
> 
> There's a suprising variety of MUDs out there,
> and the vast majority of
> them are portable enough to be a
> straightforward install.  I only see
> one pre-packaged for Debian (stable), in the
> lambdamoo package, likely
> due to most MUDs having licencing restrictions
> keeping them out of
> Debian.
> 
> I'd recommend doing a web search for the
> specific kind of MUD you're looking
> for (Tiny, MOO, Diku, LP ...?), and then
> download & build it.  If you're
> looking for more general resources, try
> starting from http://www.kanga.nu/,
> which has a wealth of MUD-related stuff on it.
> 
> Jon Leonard
> 

I think I will look in to it.  But it seems kind of silly not to use Debian
for MUDS.  The OS is certainly the best I've ever seen and is really designed
for the sort of thing MUDS do.

->Scwawcaac<-



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