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Re: Suggestions for multi-platform game development library?



> 
> Any suggestions?  I'd prefer opinions with experiences.  I know of
> allegro, SDL, and libgengameng (but I don't do C++, ... yet.) just from
> a quick scan through dselect.
> 
> I guess what I'm looking for is something to manage to graphics (no 3D
> required, yet...), sound, and perhaps sound input/processing, but
> don't worry too much about the last one yet.  Oh, and multilanguage
> support (input/output) is a must. 
> 
> I'm also up for suggested programming languages.
> 
> If this sounds very vague, it's because I haven't quite got all the
> specifics down in my head yet.  It's still a sketch, but I'd like to
> get something going.

The SDL is a good choice.  There are bindings for every major programming and
scripting language.  Hit their website http://www,libsdl.org I believe, if not
a quick freshmeat search should help.


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