Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
>Okay. I decided to upgrade to the most recent version of woody. Good =
>Idea? Of course. Everything works . . . except Quake 3 (deja vu!). =
>I've got this down to an art now. I know that for some reason X isn't =
>finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore =
>fails to load when I use the NVdriver driver. ??? Can somebody help =
>me? Do you think it has something to do with the symbolic links not =
>going into /usr/lib/? (I ran ldconfig)
> I checked. There aren't any other types of GL stuffs on my system.
>Brandt Dusthimer (Who will no longer upgrade on a regular basis if =
>everything is functional like it was)
I haven't seen any replies yet, so, here we go...
Upon upgrading to Woody, XF4.0 should've installed. This uses new GL drivers and
such. So, if you installed any GL drivers in the Quake3 install (it's one of the
options) remove them as they are not compatible with XF4. The old lstuff should
be in /usr/local/games/quake3/?.
For me, I have a Voodoo Banshee. I first upgraded to XF4 and then installed
Quake3 after that. During the install, I did NOT select the option to install
the GL drivers. Suprisingly (as something usually goes wrong), Quake3 started up
with no problems. I was very pleased:)
If you still have problems, make sure that 3d apps work in general, then proceed
to Quake3. Also, IIFC, there is a flag you can pass when starting Quake3 to
specifiy which library to use. Hope this helps.