RE: Problems with Maelstrom
-----BEGIN PGP SIGNED MESSAGE-----
No, quite frankly, Maelstrom doesn't seem to be working for me, either. The
only way I can get it to work is to d/l pristine source and compile it myself
On 13-Dec-98 Peter Kovacs wrote:
> I used to play this game for hours and hours on my old Mac LC III.
> Anyway, I just discovered that it existed last night, and I'm having a few
> problems starting it. In X, I start it with the -nofade option, and the
> load status bar fills up and the game apparently crashes. The window is
> still there, but nothing else happens.
>
> Anybody know why this is happenning? Anybody figure out how to get
> Maelstrom working?
>
> Running Linux 2.0.36 and 2.1.131 (tried both different sound setups), and
> the latest slink packages. (Updated basically nightly).
>
=========================================================================
* http://benham.net/index.html <>< *
* -------------------- * -----BEGIN GEEK CODE BLOCK----- ---------------*
* Darren Benham * Version: 3.1 *
* <gecko@benham.net> * GCS d+(-) s:+ a29 C++$ UL++>++++ P+++$ L++>++++*
* KC7YAQ * E? W+++$ N+(-) o? K- w+++$(--) O M-- V- PS-- *
* Debian Developer * PE++ Y++ PGP++ t+ 5 X R+ !tv b++++ DI+++ D++ *
* <gecko@debian.org> * G++>G+++ e h+ r* y+ *
* -------------------- * ------END GEEK CODE BLOCK------ ---------------*
=========================================================================
-----BEGIN PGP SIGNATURE-----
Version: 2.6.3a
Charset: noconv
iQCVAwUBNnROcrbps1lIfUYBAQEwfgQAhIKcc2HzJLhFYoXFEmz4waeyGjM5oSqz
LTlEyIfCPDLgEU0SFxf7zL8pnrbXdZE09+lFp72lO60dCOg6PL3GdFoBhevypcVi
2kkGVwfYpGRmdfAFzkNqqQ9ZjzOrBqPevLQSIAZp0weNO+11ZbSMkMyzGQmtCf8S
BPjlav5y7dU=
=sckV
-----END PGP SIGNATURE-----
Reply to: