Re: Quake 2 ref_soft problems
>>> > Upgrade your svgalib to the slink version, or compile your own package.
>>> > --j
>>> The slink version is the same package as the hamm version. I suppose I'll get
>>> the source and compile, but I wish there was some easier way...it doesn't make
>>> much sense that it's not working.
> I had the exactly same problem, softx was working, but ref_soft or ref_gl didn't.
> The reason was because of something with mouse or keyboard handling,
> with X it was done through X, and soft through svgalib.
> Also make sure that you have the lastest Q2 (3.15a at the moment, 3.17 any day now.)
Well, I got the svgalib source and compiled it, and now quake2 works
fine. I don't understand it, but it works.
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