[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Quake



>> On Thu, 28 May 1998, Michael Beattie wrote:
>> 
>> > On Wed, 27 May 1998, Joey Hess wrote:
>> > 
>> > > Michael Beattie wrote:
>> > > > -sndbits 8  gave me a promising result, just a bit of clicking
>> > > > occasionally, I could live with it.. but.. Is there any other cure, or if
>> > > > not, where can I put the parameter as a default so I dont need to type it
>> > > > every time?
>> > > 
>> > > I'm afraid you'll have to type it every time. You caqn set up a shell script
>> > > or alias.
>> > 
>> > Okay.. thanks.
>> 
>> I've since worked out it is svgalib causing the problems... other svaglib
>> games have the same problem. Are there any settings to do with sound in
>> svgalib?

 I also could not get Q2 to work with svgalib in either gl or svga modes, under
 X it worked fine. Then I compiled svgalib from the sources and it worked fine. 

 I guess I'll have to file a bugreport. It is definately a release-critical bug, if
 quake doesn't work ;)

	--j



--
To UNSUBSCRIBE, email to debian-user-request@lists.debian.org
with a subject of "unsubscribe". Trouble? Contact listmaster@lists.debian.org


Reply to: