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Re: xfree4.0 and 3d accel



On Sat, Mar 03, 2001 at 12:10:08AM -0800, Peter Jay Salzman wrote:
> oh, sorry -- i thought you were talking about quake 3.
> 
> do yourself a favor.  don't compile the original quake source.  there's a
> project quakeforge which is a group of people doing a re-write of quake,
> similar to how prboom and doom legacy are working with the original doom
> code.  if you want to play original quake, quakeforge is the way to go.
> 
> i'll bet your problem below will disappear with the modernized quakeforge
> code.

    Well, I grabbed quake-x11 from potato, and that works fine. I have an old
quake CD, and I replaced the relevant files from there, so it's a working
Linux quake 1 version. 
    I'll definitely take a look at quakeforge. 

    I have found in the past that while installing Mesa is simple, it wasn't
compiled with 3-d accel support. I tried once getting the entire glide + mesa
stuff working with my Voodoo 3 and it was hell. I never got it to work. I
don't know if potato's version of Mesa is hardware accelerated or if I have to
compile from source if I want that. Now, you said that under X 4.0 the tdfx
module provides hardware acceleration. Does that mean that I don't have to
recompile Mesa?

    Mike



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