Re: xfree4.0 and 3d accel
Cool. Are there instructions anywhere on getting Quake working? I'm going
through the howto, but I'm missing libraries apparently:
[msoulier@lupus quake]$ ldd quake.x11
libm.so.5 => not found
libX11.so.6 => not found
libXext.so.6 => not found
libc.so.5 => not found
I have the first and last by different names so I can fix those with
symlinks. I don't have the X11 and Xext modules. They're apparently provided
by the xlibg6-dev package, but apt-get won't let me install it.
Sorry, but the following packages have unmet dependencies:
xlib6g-dev: Depends: xlib6g (>= 3.3.2.3a-8) but it is not going to be
installed
which is crap since I have
ii xlib6g 4.0.2-1 pseudopackage providing X libraries
installed.
Help?
Mike
On Fri, Mar 02, 2001 at 09:00:24PM -0800, Peter Jay Salzman wrote:
> it's automatically set up to use 3D acceleration.
>
> pete
>
> On Fri 02 Mar 01, 11:27 PM, Michael P. Soulier said:
> > Hey people. I recently installed XFree86 4.0 and am using the tdfx
> > driver for my Voodoo 3. Is it automatically set up to use 3D accel, or
> > do I still have to work to do if I want to play Quake?
> >
> > Mike
> >
> > -- Michael P. Soulier <msoulier@storm.ca> "With sufficient thrust, pigs
> > fly just fine. However, this is not necessarily a good idea. It is hard to
> > be sure where they are going to land, and it could be dangerous sitting
> > under them as they fly overhead." -- RFC 1925
--
Michael P. Soulier <msoulier@storm.ca>
"With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead." -- RFC 1925
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