Re: keyjnote doesn't work
On Fri, 2007-05-18 at 19:02 +0800, William Xu wrote:
> Michel Dänzer <daenzer@debian.org> writes:
>
> On Fri, 2007-05-18 at 17:42 +0800, William Xu wrote:
> > Michel Dänzer <daenzer@debian.org> writes:
> >
> > Your 3D driver may be broken.
> >
> > How to confirm this? Some 3d games like ppracer, works smoothly here.
>
> The problem I'm thinking of only affects applications that never call
> glViewport for the initial window size. Another example would be the
> game trigger.
>
> You are right, trigger doesn't work either..
So this is probably indeed bug #420164, which is fixed in the
version in experimental (and even in 6.5.2-5, which for some reason
hasn't been uploaded to sid yet, hopefully soon).
--
Earthling Michel Dänzer | http://tungstengraphics.com
Libre software enthusiast | Debian, X and DRI developer
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