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Re: keyjnote doesn't work



On Fri, 2007-05-18 at 19:02 +0800, William Xu wrote:
> Michel Dänzer <daenzer@debian.org> writes:
> 
>    On Fri, 2007-05-18 at 17:42 +0800, William Xu wrote:
>    > Michel Dänzer <daenzer@debian.org> writes:
>    > 
>    >    Your 3D driver may be broken. 
>    > 
>    > How to confirm this? Some 3d games like ppracer, works smoothly here.
> 
>    The problem I'm thinking of only affects applications that never call
>    glViewport for the initial window size. Another example would be the
>    game trigger.
> 
> You are right, trigger doesn't work either..

So this is probably indeed bug #420164, which is fixed in the
version in experimental (and even in 6.5.2-5, which for some reason
hasn't been uploaded to sid yet, hopefully soon).


-- 
Earthling Michel Dänzer           |          http://tungstengraphics.com
Libre software enthusiast         |          Debian, X and DRI developer



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