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Re: AGP Support in PesasosII



Hello!

> For one, the lightmapping method used by the Quake 2 engine is known to
> work very inefficiently with the free DRI drivers. Try
>
> set gl_ext_multitexture "0"
>
> in config.cfg.

OK, I'll try this.

> AFAIK the Pegasos doesn't actually have an AGP bridge.

What do you mean by that?? It does have an AGP slot, so is it possible to have the slot and not having the AGP bridge?
-- 
Best regards,
Bartosz (Bazant) Sokolowski
PegasosII G4/1000, powered by Radeon8500
MOS, Debian & MOL user



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