Re: AGP Support in PesasosII
On Fri, 2005-01-21 at 11:03 +0100, Bartosz Sokołowski wrote:
>
> I discovered strange behavior of QuakeII. In software rendering mode it
> works fine (20-30FPS) but looks ugly. In GL mode it looks much better but
> performace is VERY bad. When I start the game I have approx 80FPS but when
> I see some opponents and start shooting them the performance drops
> dramatically to 5FPS!!!!! CPU load at this moment is about 30-40%
> accorting to top, so it doesn't seem to be CPU load problem.
> Can someone explain me whats wrong?
For one, the lightmapping method used by the Quake 2 engine is known to
work very inefficiently with the free DRI drivers. Try
set gl_ext_multitexture "0"
in config.cfg.
> I did some investigation and found out that my Radeon 8500 works in PCI
> mode, not AGP mode (see log file below). May it be a problem?? How to
> force Radeon to AGP mode??
AFAIK the Pegasos doesn't actually have an AGP bridge.
--
Earthling Michel Dänzer | Debian (powerpc), X and DRI developer
Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer
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