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Re: AGP Support in PesasosII



On Fri, 2005-01-21 at 11:03 +0100, Bartosz Sokołowski wrote:
> 
> I discovered strange behavior of QuakeII. In software rendering mode it 
> works fine (20-30FPS) but looks ugly. In GL mode it looks much better but 
> performace is VERY bad. When I start the game I have approx 80FPS but when 
> I see some opponents and start shooting them the performance drops 
> dramatically to 5FPS!!!!! CPU load at this moment is about 30-40% 
> accorting to top, so it doesn't seem to be CPU load problem. 
> Can someone explain me whats wrong? 

For one, the lightmapping method used by the Quake 2 engine is known to
work very inefficiently with the free DRI drivers. Try

set gl_ext_multitexture "0"

in config.cfg.


> I did some investigation and found out that my Radeon 8500 works in PCI 
> mode, not AGP mode (see log file below). May it be a problem?? How to 
> force Radeon to AGP mode??

AFAIK the Pegasos doesn't actually have an AGP bridge.


-- 
Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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