Re: Quake binaries
On Fre, 2002-03-08 at 18:24, Jens Schmalzing wrote:
>
> Michel Dänzer writes:
>
> > Do you mean the Quake2 software renderer or the GL renderer with
> > software rendering?
>
> Either of the two is pitifully slow. Anyway, reading the bug reports
> helped, I'm using sdlgl now. Simply creating a symlink from
> /usr/lib/libGL.so.1.2 to /usr/lib/games/quake2/libGL.so resolved my
> problem.
Hmm, I didn't need that. I suspect there's some sort of funny setup if
that's needed.
> > glxinfo and/or the glxgears framerate will tell.
>
> glxinfo says direct rendering is enabled, and the glxgears framerate
> is slightly below 500.
Which together means that direct rendering is definitely working. :)
> > sound [...] works fine with sdlquake2 from CVS though.
>
> Indeed :)
>
> Since I used the infrastructure from the Debian package for building
> anyway, I thought I'd upload the package to people.
Thanks, I hope the maintainer will provide sdlquake2 binaries one way or
the other.
--
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member / CS student, Free Software enthusiast
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