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Re: Quake binaries



On Fre, 2002-03-08 at 18:24, Jens Schmalzing wrote: 
> 
> Michel Dänzer writes:
> 
> > Do you mean the Quake2 software renderer or the GL renderer with
> > software rendering?
> 
> Either of the two is pitifully slow.  Anyway, reading the bug reports
> helped, I'm using sdlgl now.  Simply creating a symlink from
> /usr/lib/libGL.so.1.2 to /usr/lib/games/quake2/libGL.so resolved my
> problem.

Hmm, I didn't need that. I suspect there's some sort of funny setup if
that's needed.


> > glxinfo and/or the glxgears framerate will tell.
> 
> glxinfo says direct rendering is enabled, and the glxgears framerate
> is slightly below 500.

Which together means that direct rendering is definitely working. :)


> > sound [...] works fine with sdlquake2 from CVS though.
> 
> Indeed :)
> 
> Since I used the infrastructure from the Debian package for building
> anyway, I thought I'd upload the package to people.

Thanks, I hope the maintainer will provide sdlquake2 binaries one way or
the other.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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